There’s Always a Lighthouse, Part the Second: in which we finally produce the goods

It’s finally done. After completing three different 20-minute voice overs, only one of which worked as it should; after seven attempts to save said voice overs in the presentation and export it, three as HTML presentations, four at mp4s; and after being driven to near madness with how some animation builds weren’t working, or my meticulous attention to timing was ignored, or older voiceovers leaked through the new one in the final export—I did what no sensible person would do—I turned to iMovie. I know, I know, but I was pushed to extreme measures.

If that seemed nonsensical, there’s a good reason. In a previous post, I indicated my intention to upload some sort of recording of my presentation to the North American Conference on Video Game Music in January. I’ve been working for over a fortnight on this frustrating little project that should have taken a day. It didn’t turned out as polished as I’d have liked, but at some point one has to simply wring one’s hands in exasperation and go drink a pot of tea. I realized that several pots ago, but continued to work on it. At any rate, it’s done, cobbled together from bits of gameplay video and presentation slides though it be. I hope it may be of some value.

The presentation can also be viewed, along with its abstract, here.